Simply continue to fight here in order to ear what you need before moving on. In this area, you can fight many gold monsters that will drop a lot of money upon defeat. You likely won't need a lot of money until late, but we know you might what to splurge a bit on gear before heading off to the game's Final Dungeon.īefore the Post-Game, there's not a whole lot of way to make money super quickly without wasting some time, the best method seems to be simply fighting in the In Gyldenhal area of Sniflheim. Your method of earning gold in Dragon Quest XI is going to depend on whether you are in the Post-Game or not. We've outlined the best methods for acquiring both: Earning Gold Fast in Dragon Quest XI The Bunnicorn can summon 3 monsters, candy bag, liquid metal slime and gold golem, those drop respectively 2 100-TP scrolls, 5k exp + 1 silver exp codex and 5k gold.Luckily, there's some relatively easy and straightforward methods to really gather up either experience points or gold, depending on what you're currently working on.Every run will ALWAYS drop a rabbit +50% of also getting a crystal for him so 1.5 rabbits per run.You need 5 carrots to enter The 24-Carrot Bunnicorn stage, from the datamine I assume stages drop carrots at stamina%, but the code is weird so this info could be wrong, also couldn't ascertain if All stages drop carrots, or just the event stages. *personal opinion on all 3 weapons, they are NOT WORTH farming, they come with decent rolls, save your stamina and more importantly, your gold. (combining different resistances is not as good as stacking a single one, but isn't a bad option if that is what you get) Comes pre-rolled with a pretty decent roll, so you might want to save your gold Best rolls: Full spell res Full Frizz res or Full Frizz spell Res. Best roll: Full ATK (ATK + potency/brill is ok but worse than pure atk) Hammer - It can reach up to 49 atk with an impossibly good roll, still worse than the flail and family restricted, best use is as a weapon for the second attacker.Sword - Obviously breath is not as good for beasts when comparing to dragons, right now it can only be a niche weapon for Terrorhawk or Abracadabrador Best rolls: Full HP or full Breath potency/brilliant.Scarewolf - 50 staimna/drop, worse than story mode but also drops the wolf and the cat.But this one also has Foo Dog and candy cat, so it is a good choice if you want these units Abracadabrador - 50 staimna/drop, much better than story mode although not at half stamina, Whenever DQ4 reminisce it'll drop at 40 stamina/drop as well.Greatsabrecat - 68 staimna/drop, much better than story mode which is 148, you also max out Greatsabercub and jailcat if you farm it.Alphin - Usual 60 stamina/drop You'll max Spiked hare and Bullfinch while farming it.No idea the actual names or when which part is comming, but I assume part1 will come tonight and part 2 in a week, will uptade when the event is released Global Unit, Ability and Passives DatabaseĪ lot of things here are a work in progress, will add over time. PLEASE do not post basic questions Flair'd as a Guide or PSA when it is not a guide you have made or a PSA to share. Do not use the "User Created Guide" flair for posting questions! Simple questions, team comp questions, questions about costs/materials/rank-up/leveling/etc. If your thread was deleted, it probably violates this rule.ģ. will be deleted, often without warning (especially if your Q appears to have been answered). Please Note: Posts with basic questions, Scout flexing, non-dank memes, etc. The Megathreads exist to collect all of that in one place, for all to see and also help answer. USE THE MEGATHREADS!!! Please do not post basic questions or "Who should I use?" or "Rate my team!" or "Look at my scout results!" as their own threads. Temp bans initially, perma bans to follow.Ģ. No harassment, abuse, hate speech, or otherwise intentionally mean-spirited behaviour will be tolerated.
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